class BroadcastChannel
          
Usage in Deno
import { BroadcastChannel } from "node:worker_threads";
Instances of BroadcastChannel allow asynchronous one-to-many communication
with all other BroadcastChannel instances bound to the same channel name.
'use strict';
import {
  isMainThread,
  BroadcastChannel,
  Worker,
} from 'node:worker_threads';
const bc = new BroadcastChannel('hello');
if (isMainThread) {
  let c = 0;
  bc.onmessage = (event) => {
    console.log(event.data);
    if (++c === 10) bc.close();
  };
  for (let n = 0; n < 10; n++)
    new Worker(__filename);
} else {
  bc.postMessage('hello from every worker');
  bc.close();
}
readonly
name: string
      
    
onmessage: (message: unknown) => void
      
    Invoked with a single `MessageEvent` argument when a message is received.
onmessageerror: (message: unknown) => void
      
    Invoked with a received message cannot be deserialized.
close(): void
      
    Closes the BroadcastChannel connection.
postMessage(message: unknown): void